Built in April 2017 over a weekend for the Ludum Dare #38 game jam using the PhaserJS framework. Run over a 48 hour time frame the competition provided the designated theme "A Small World" given to entrants the start time.
If the challenge of building a game from scratch over 48 hours is not enough. Ludum Dare offers a "Compo mode" requiring all games including the sound effects and graphics be made by a solo developer in the 48 hour times frame. With the source code publically released to the community at the end of the build phase.
Doing so much in such a short time frame is a great exercise. As a developer it really forces you to think about every thing going on and think out your approach. You do not have the luxury of spending all day on drawing a beautiful player sprite or getting bogged down in minutiae. If something is not working you are forced to rethink your approach due to the time constraints of the competition.Check it out on Github Play Now!